Playing puzzle games is always fun as they keep putting you in new scenarios every time to test your detective or puzzle-solving skills. Tricky Doors is developed in the exact nature where it lets you assume a detective’s role who has been trapped. Jump in to help the detective and find the way out to escape. Almost fourteen episodes are released today; however, more are on the way to remove. Many new rooms are there to investigate, each containing many pieces of furniture, objects, and more.
Using the point-and-click interface, you can examine scenes from the protagonist’s eyes and obtain objects after solving puzzles. Besides puzzles and finding items, the game features mini-games to challenge your skills. Solving all puzzles at once isn’t possible because introduced riddles are challenging. Therefore, we jump in to help you solve the mystery, and the only thing you must do is to read our Tricky Doors – Episode 11 Walkthrough Guide.
Tricky Doors Walkthrough Guide – Episode 11 (Circus)
Usually, the Circus is always a fun-filled place to have fun with friends and family members, fully loaded with gymnasts, clowns, and trained tigers. But this time, there are nothing many animals and trained clowns available. You are the only one and must find the way out by exploring locations, including backstage for the door. Keep reading Tricky Doors: Episode 11 Walkthrough for solutions and answers.
- Examine the cage amidst the platform to discover “Clubs” from its top and get a “Gear” from the right-side box.
- Go behind the blue-colored box for a Key and move toward the drums on the left side for Shuriken.
- Enter the storeroom by going through the passageway on the left side and start finding objects you need to solve tricky puzzles.
Enter the Storeroom
You are in a fully loaded room. The ultimate objective requires you to find items and keep them adding to your panel for later use.
- Tap the briefcase to open the zoom view and use the key to reveal a mini-game, wherein you must crack the lock to open the case and find the hidden objects you need to solve a puzzle.
- Open the briefcase to get the following objects: Wrench and Handle. Get the second Club from the surface close to the dressing table. Before leaving the table, don’t forget to obtain the Ruler.
- Go through the front passageway to get into the dark room, and the objects you have to collect are a Bottle and Buttons.
- Get out of the dark room, tap the magic trick box on the right, and use the handle to cut the box into half to get buttons and Shuriken.
- Enter the left side room, tap the circuit box on the left wall, open the cover, and add all buttons after selecting from the panel.
- Go out for a clue, and tap the board set on the entrance of the front pathway. Return to the circuit and tap the buttons to light up the dark room.
Enter the Front Room
- Go through the passageway to the front side room and pick up Clubs from the chair. Tap the gramophone, select, and use the wrench to get the handle.
- Head to the table on the right side, tap the fryer machine, and put the bottle into it to get some oil. Please pick up the third Shuriken from near the plate and add it along with others in your panel.
- Open the Zoom view by tapping the refrigerator, remove the cover, and get into the left side pathway; tap the broken bicycle to open the Zoom view, use the oil, and then the wrench to get the Chain and Gear.
- Leave the room, tap the blue box, and fix both gears to the terminal. Connect the gears using the chain and put the handle to open the circuit.
- To solve the puzzle, you must set gears and let them move properly to bring the bucket down.
- Examine the bucket to collect the following items: Handle and Tiger Token. Go to the front room, tap the refrigerator, put the handle to open the fridge, and collect the Carrot and Clubs.
- Go to the room on the left side, tap the dressing table, give the carrot to the rabbit in the black hat, and examine it to get Chips and a key.
- Jump into the second room, use the key to open the cashbox, and play a mini-game wherein you have to set tokens to open the drawer and collect a Token. Select the Ruler from your panel and drag it under the cashbox to collect other Chips.
- Head to the machine on the left side, use the Coin, and tap the buttons in a sequence (Red 2x, Green, Red 3x, Green, and Red). Afterward, obtain an Elephant Token and keep it on your list for later use.
- Get out of the room, tap the cage, and put both tokens on its door to reveal a mini-game. To solve the puzzle, you must lead all pieces and bring them to accurate positions using arrows and rotating buttons.
- Once you solve the puzzle, the cage opens, and you can pick up Clubs from the box.
- Go to the front room, tap the joker on the left side. Select all Clubs from your panel and put them on the joker’s hands. As the joker stops moving clubs, examine the fridge to discover the code following the clubs’ colors.
- Leave the room, tap the cage, and head to the box where you must set the passcode (321546) to open the box and get a Relief.
- Go to the front room, tap the red-colored briefcase, put the Relief to get a dial, and set the alphabet to solve the puzzle. Examine the briefcase to obtain a Knife and Shuriken.
- Go to the hall, tap the drums after taking the stairs, and use the knife to cut the sheet for Pliers and Chips.
- Enter the left side room, use the pliers to bring the third Shuriken out of the board, and add it to your list.
- Return to the hall, tap the gift box on the stairs, tap to release, and play a mini-game, wherein your goal is to use Shuriken to pop all balloons and collect Chips.
- Enter the front room, tap the door, place all collected chips, and play a mini-game to crack the lock.
- To solve the puzzle, you must set the Chips in a sequence and open the portal to the next episode.
That’s the end of Tricky Doors Episode 11.
Read More: |Episode 1| |Episode 2| |Episode 3| |Episode 4| |Episode 5| |Episode 6| |Episode 7| |Episode 8| |Episode 9| |Episode 10|