Adventure Escape Mysteries introduces a new adventure titled Cluedo. A murder happened in a mansion, and Detective Brown was called to investigate the case. In the first chapter, the detective investigates three of the six house guests while searching for other suspects to interrogate. There’s no doubt that someone killed Mr. Black; however, the main question floats across the mansion who did it?
Now, you must help Detective Brown to find the murder weapon and the person who is behind this. The difficulty level will be high in Chapter 2; however, you can quickly get your hands on the culprit using your puzzle-solving and detective skills. Keep finding hidden objects and the connections between the murderer and the killer. Furthermore, you can read AEM – Cluedo: The Murder of Mr. Black Walkthrough Guide to find all answers.
AE Mysteries – Cluedo: The Murder of Mr. Black – Chapter 2 Walkthrough
You will continue the game where you left it off in the previous chapter at the exact location. As prior, you start with a conversation with Professor Plum.
- Tap the deceased to examine and discover a Dagger under the coat near the wound. Before leaving it, don’t forget to obtain a Pink-colored Fuse from the pocket.
- Go to the left side, tap the circuit board, put the switch in its place, and start playing a mini-game where you must drag the fuse to its relative position of the same color.
- Once you solve the puzzle, another area on your map will be unlocked to explore and find another guest.
- Open the map and tap the newly opened area to reach the destination. Pick up a Paper Card from the plant pot and open the drawer to collect a Pen.
- Select both items from your panel and throw them into the room from under the door to get a Pattern Drawing.
- Now, use the pattern drawing to tap the particular tiles on the door to open it.
Enter the Room
- Go through the door to enter the room and tap the blueprint on the table. Unfold the paper to discover a Hex Key and head to the sofa on the left side.
- Pull the handle to bring a foot stand out and discover the second Hex Key. Drag the ladder on the left side and climb to get a Gold Book.
- Afterward, don’t forget to get the Family Crest from the right side of the ladder on the floor.
- Bring the ladder back to its position and put the Family Crest on the top to get a Rope Ladder.
- Head to the window on the right side and obtain a Key from the plant pot. Use the Rope Ladder to get down and collect a Pistol, along with a third Hex Key.
- Hit the back button to close the zoom view and bring the suitcase out of the sofa on the right side. Use the key to open the briefcase and obtain the second Gold Book.
- Examine the table, remove the plant pot to discover a Keycard, and keep it in your inventory.
- Tap the bookshelf near the ladder, collect the fourth Hex Key, and add all Gold Books.
- Select the keycard from your panel and use it to reveal the vault near the window.
- Use Hex Keys to open the locker and reveal a mini-game, wherein your goal is to hit the gear buttons to rotate the maze when guiding the ball to approach the area of a similar color.
- Once you complete the mini-game, the game gives you a few documents and Gold Book.
- Tap the bookshelf near the ladder and add the last book to open the secret section to get an Audio Tape and Slides.
- After that, open the map to see what new location is unlocked to explore.
Explore the Lounge
- Tap the newly unlocked location to open and start finding hidden objects. Soon, you will discover yourself inside the room without doing anything.
- Pick up a clue from the floor and move the magazine to discover a Silver Key.
- Head to your panel, select the key and open the drawer under the painting to collect a Triangle Pendant.
- Tap the window on the left side to get the curtain aside and tap on the box to obtain the Star Symbols Note.
- Select the Triangle Pendant from the list and put it on the box to open it for Lens. Before leaving the window, don’t forget to collect the Blinds Wand from the right side.
- Head to the telescope and adjust the Lens to see through it for clues. Now, your job is to figure out the code using the Star Symbols Note and Lens.
- Once you discover the code, go and tap the cupboard near the figure and enter the passcode (VIEW) to open.
- After that, obtain the projector from the cupboard and a Star from the drawer of the same cupboard.
- Tap the sofa and click on the cushion to reveal a star you must collect.
- Select the projector from the panel and keep it on the round table. Use the Blinds Wand to bring the white sheet down and put the slides into the projector to run the footage.
- After watching the footage, select all stars and put them on the statue to reveal a pathway to the basement.
Enter the Basement
- Enter the basement to interact with Mayor Green, and once the conversation ends, pick up the pipe from the floor and keep it on your list.
- Tap the plant pot on the left side to discover a valve and pick it up from the spot. Select and use the Valve on the pipe to the right side and turn it on to release the water.
- Head to the basin and examine it to discover a tile from the spot. Open the faucet to run the water and keep it off to stop the water flow.
- Hit the back button to close the zoom view and pick up the key from under the basin.
- Now, open the storage cabinet to discover a Trowel and a Tile.
- Discover a board behind the chair on the left side and add both missing tiles to run a mini-game.
- To solve the puzzle, you must swap tiles around and return them to their accurate positions.
- After solving the puzzle, tap the storage cabinet above the basin and set the shapes in the following colors: Purple, Blue, Yellow, Red, White, and Pink.
- As the box gets opened, examine the note to discover a battery and add it to your list.
- Head to the floor, bring a tile out, Select the Trowel from your list, and use it to dig the land to discover currency and a screwdriver.
- Tap the table on the left side near the chair, use the screwdriver of the teddy bear to get a battery out, and put all batteries in the Tape Recorder.
- Select the Tape from the panel and put it into the Recorder to play the sound.
That’s the end of the Second Chapter.